Nettet30. mai 2016 · thats wrong. Consumer Goods are a percentage of all factories, not only military ones. If you got 200 civilian factories and 100 military factories and the 'civilian economy' law that requires 30% consumer goods it goes like this. 'War Economy' requires only 15% and 'total mobilization' 10%. Nettet27. jul. 2024 · The % of Civ factories taken for consumer goods is decided by the total number of Factories you have. Mil factories can't be used for consumer goods and …
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Nettet4. nov. 2024 · Consumer Goods Under a communist government, many nations encountered food and goods shortages as the government was either inept at fixing said issues or were preparing for larger, more militaristic, ideas. This trait represents how the population rely on less to survive, for the good of the revolution. Nettet29. jun. 2016 · Icon . Description. Requirements : Recruitable population 10%. Training time +20%. Construction speed -10%. Factory output -10%. Cost: 150. ... In this case you can notice another reduction of the consumer goods factories. The costs of implementing this law are the same as with the previous one, but this time you can finally see some ... meatless thanksgiving dishes
Consumer Goods - Hearts of Iron 4 Wiki - Paradox Wikis
NettetNegative modifiers for consumer goods factories mean that you use x% fewer civilian factories for consumer goods, which allows you to build more things faster. Positive … Nettet18. mar. 2024 · This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. This page lists the codes which may be input into the Console … Nettet15. mar. 2024 · HoI4'de bir yerden sonra inşaat duruyor. Sivil fabrikam olmasına rağmen. Oyun orijinal. Anasayfa. Haberler Makaleler ve Rehberler. Sosyal. ... Consumer Goods'a fabrika gidiyor olabilir. Boştaki sivil fabrikanızın tamamı ile ticaret yapıyor olabilirsiniz. meatless thanksgiving dressing